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If you are playing for real money, the winner will receive the stakes, minus a small percentage kept by Spigo as rake.
However, things are not always this simple. There are two ways in which a player may actually owe more money than the original stake, which are used in some implementations of the Spigo software.
The first of these is known as the doubling cube. If available, either player may use the doubling cube on their turn before rolling to offer a doubling of the stakes before their turn this is also used in tournament play in order to double the number of match points being played for in a particular game.
The opponent then has a choice between accepting the new level of stakes, or resign immediately, losing without allowing for the double.
If the doubling is accepted, the opponent now has control of the cube, and may choose when if ever to offer yet another double. As such, betting in this game is usually done on a per point basis.
In addition, if a player loses without bearing off a single checker, then they are said to have lost a gammon, which counts for double a normal loss.
This feature is only available during real money play. Attempting to give any serious strategic advice on backgammon is a bit beyond the scope of an article like this; similar to chess, there are countless books written on the topic, and this is a game where even the best players in the world will not always make the best possible play on every turn.
In general, there are a few different types of strategies one might employ throughout the game. That means that, when possible, checkers are generally moved to places where they will have friendly company; when this is not possible, loners are kept in the places where they are least likely to run into opposing pieces that can hit them.
Once a player is sure they are closer to winning, they may try to turn the contest into a race, simply moving as fast as possible with no regards to playing defense.
Walls of checkers that cover several adjacent points can also be used to prevent progress; with six points covered in this way, you may entirely stop your opponent from moving beyond a certain point, essentially holding the game up until you feel ready to break the stalemate.
One way to keep track of who is ahead and by how much is through the pip count. This is equal to the total number of points away a player is from bearing off all of their pieces; the player with the lower number is winning the race.
Of course, this is just an extraordinarily basic overview of backgammon strategy. Players can study opening theory, endgame scenarios, and tactical and strategic concepts.
Backgammon is popular throughout the world, with just as many people playing the game strictly for its strategic challenge and for fun as there are who wager money on each match.
That makes it an ideal inclusion for Spigo, which has implemented a host of similar skill games into their collection. Because backgammon relies on the roll of dice, so a good grasp of numbers and probability is enormously helpful.
Here's just one example: Rolling two dice produces 36 possible outcomes. The odds of rolling a specific number are 11 in The odds that a roll contains one of two specific numbers are 20 in Another useful talent is recognizing patterns on the backgammon board.
This comes after playing many, many games and seeing how checkers often fall into certain positions that can be exploited by specific moves.
Everything is in front of you. The person who uses that information in the most effective manner will win. After the closing arguments, Judge Stephen S.
Walker concluded that backgammon is a game of skill, not a game of chance, and found the defendant, backgammon tournament director Ted Barr, not guilty of promoting gambling.
Enthusiasts have formed clubs for social play of backgammon. A backgammon chouette permits three or more players to participate in a single game, often for money.
One player competes against a team of all the other participants, and positions rotate after each game. Chouette play often permits the use of multiple doubling cubes.
Backgammon clubs may also organize tournaments. Large club tournaments sometimes draw competitors from other regions, with final matches viewed by hundreds of spectators.
Winners at major tournaments may receive prizes of tens of thousands of dollars. Starting in January , tournament directors began awarding GammonPoints,  a free points registry for tournament directors and players, with GammonPoint awards based on the number of players and strength of field.
The first world championship competition in backgammon was held in Las Vegas , Nevada in Tim Holland was declared the winner that year and at the tournament the following year.
For unknown reasons, there was no championship in , but in , Tim Holland again won the title. In , Lewis Deyong, who had promoted the Bahamas World Championship for the prior three years, suggested that the two events be combined.
By the 21st century, the largest international tournaments had established the basis of a tour for top professional players.
Major tournaments are held yearly worldwide. PartyGaming sponsored the first World Series of Backgammon in from Cannes and later the 'Backgammon Million' tournament held in the Bahamas in January with a prize pool of one million dollars, the largest for any tournament to date.
The event was recorded for television in Europe airing on Eurosport. In , the WBA collaborated with the online backgammon provider Play65 for the season of the European Backgammon Tour and with "Betfair" in At the 43rd World Backgammon Championship in Monte Carlo,  former radio talk show host Larry Shiller began color-commenting matches as the Voice of Backgammon,  with archived videos on Twitch  and YouTube.
When backgammon is played for money , the most common arrangement is to assign a monetary value to each point, and to play to a certain score, or until either player chooses to stop.
The stakes are raised by gammons, backgammons, and use of the doubling cube. Backgammon is sometimes available in casinos. Before the commercialization of artificial neural network programs, proposition bets on specific positions were very common among backgammon players and gamblers.
Backgammon software has been developed not only to play and analyze games, but also to facilitate play between humans over the internet.
Dice rolls are provided by random or pseudorandom number generators. Real-time online play began with the First Internet Backgammon Server in July ,   but there are now a range of options;  many of which are commercial.
Backgammon has been studied considerably by computer scientists. Neural networks and other approaches have offered significant advances to software for gameplay and analysis.
The first strong computer opponent was BKG 9. Early versions of BKG played badly even against poor players, but Berliner noticed that its critical mistakes were always at transitional phases in the game.
He applied principles of fuzzy logic to improve its play between phases, and by July , BKG 9. It won the match, 7—1, becoming the first computer program to defeat a world champion in any board game.
Berliner stated that the victory was largely a matter of luck, as the computer received more favorable dice rolls. In the late s, backgammon programmers found more success with an approach based on artificial neural networks.
Its neural network was trained using temporal difference learning applied to data generated from self-play. Tesauro proposed using rollout analysis to compare the performance of computer algorithms against human players.
The rollout score of the human or the computer is the difference of the average game results by following the selected move versus following the best move, then averaged for the entire set of taken moves.
The strength of these programs lies in their neural networks' weights tables, which are the result of months of training. Without them, these programs play no better than a human novice.
For the bearoff phase, backgammon software usually relies on a database containing precomputed equities for all possible bearoff positions.
Computer-versus-computer competitions are also held at Computer Olympiad events. Backgammon is one of the oldest games in existence. Its history can be traced back nearly 5, years to its origins in Mesopotamia modern-day Iraq.
The world's oldest set of dice made from human bone were recently discovered in that part of the world. Modern Iraqis continue to enjoy playing the game.
It used tetrahedral dice. In the modern Middle East, backgammon is a common feature of coffeehouses. Race board games involving dice have a long history in Iraq, including the Royal Game of Ur in Babylon.
In the modern Arab Levant and Iraq it is called tawle which means table, and it is also called shesh besh shesh means 6 in Aramaic and Phoenician , but derives from Phoenician.
The artifacts included two dice and 60 checkers, and the set is believed to be to years older than the Royal Game of Ur.
On the board found in Shahr-e Sukhteh the fields are fashioned by the coils of a snake. Touraj Daryaee —on the subject of the first written mention of early precursors of backgammon—writes:.
The use of dice for the game is another indication of its Indic origin, since dice and gambling were a favorite pastime in ancient India.
According to the historical legend, the Indian king Dewisarm sends his minister Taxritos to Persia with the game of chess , and a letter challenging Sasanian King Khosrow I to solve the riddle or rationale for the game.
Khosrow asks for three days to decipher the game, but initially no-one in the court is able to make any progress.
On the third day, Khosrow's minister, Wuzurgmihr, successfully rises and explains the logic of the game. As a reciprocal challenge, Wuzurgmihr constructs the game of backgammon and delivers it to the Indian king who is unable to decipher the game.
In the 11th century Shahnameh , the Persian poet Ferdowsi credits Burzoe with the invention of the tables game nard in the 6th century.
He describes an encounter between Burzoe and a Raja visiting from India. The Raja introduces the game of chess , and Burzoe demonstrates nard , played with dice made from ivory and teak.
Murray details many versions of backgammon; modern Nard is noted there as being the same as backgammon and maybe dating back to — AD in the Babylonian Talmud,  although others believe the Talmud references the Greek race game Kubeia.
Backgammon or nardi Armenian: The word is derived from Persian word nard Persian: There are two games of nardi commonly played:.
Set-up and rules the same as backgammon. A game which starts with all fifteen checkers placed in one line-on point and on point.
The two players move their checkers in opposing directions, from the point towards the 1-point, or home board. In long nardi one checker by itself can block a point.
There is no hitting in long nardi. The objective of the game is bearing all checkers off the board. There is no doubling cube.
As today, each player had 15 checkers and used cubical dice with sides numbered one to six. The only differences with modern backgammon were the use of an extra die three rather than two and the starting of all pieces off the board with them entering in the same way that pieces on the bar enter in modern backgammon.
Zeno, who was white, had a stack of seven checkers, three stacks of two checkers and two blots , checkers that stand alone on a point and are therefore in danger of being put outside the board by an incoming opponent checker.
Zeno threw the three dice with which the game was played and obtained 2, 5 and 6. As in backgammon, Zeno could not move to a space occupied by two opponent black pieces.
The white and black checkers were so distributed on the points that the only way to use all of the three results, as required by the game rules, was to break the three stacks of two checkers into blots, exposing them and ruining the game for Zeno.
In Roman times this game was also known as alea , and a likely apocryphal Latin story linked this name, and the game, to a Trojan soldier named Alea.
Race board games involving dice have existed for millennia in the Near East and eastern Mediterranean, including the game senet of Ancient Egypt.
The ancient Egyptian game senet was excavated, along with illustrations, from Egyptian royal tombs dating to BC. The usual Tavla rules are same as in the neighboring Arab countries and Greece, as established over a millennium ago,  but there are also many quite different variants.
Backgammon is popular among Greeks. It is a game in which Greeks usually tease their opponent and they create a lively atmosphere. The game is called "Tavli", derived in Byzantine times from the Latin word "tabula".
Set-up and rules the same as backgammon, except that backgammons count as gammons 2 points and there is no doubling cube. A game where one checker can trap another checker on the same point.
A game where one checker by itself can block a point. Also known as Acey-deucey where all checkers are off the board, and you enter by rolling either doubles or acey-deucey.
These games are played one after another, in matches of three, five, or seven points. Players use the same pair of dice in turns. After the first game, the winner of the previous game starts first.
In Japan ban-sugoroku is thought to have been introduced from China in the 6th century. As a gambling game it was made illegal several times.
For example, the better you are at some basic arithmetic and probability, the better you'll be at backgammon.
Because backgammon relies on the roll of dice, so a good grasp of numbers and probability is enormously helpful. Here's just one example: Rolling two dice produces 36 possible outcomes.
The odds of rolling a specific number are 11 in The odds that a roll contains one of two specific numbers are 20 in Another useful talent is recognizing patterns on the backgammon board.
Points, that have only one checker on them are called Blots. The player that has checkers on the board must return them to play before playing his other checkers.
It is possible to have no possible moves — in this case the turn is ended and the opponent rolls the dice. By default, every game yields 1 point per win.
If your opponent accepts, the yield is doubled, if he declines, the current doubling cube value is assigned to you. You can read the complete rule set we have implemented on our Rules Page.
VIP Backgammon will continue to improve with scheduled releases and fresh content! We listen to player feedback and suggestions and always strive to improve the quality of the game.
We are not only the studio behind VIP Backgammon, but also avid players and members of the global community! We care for the rules and sportsmanship like no other!
If you have any suggestions or questions, feel free to contact us at any time at support vipbackgammon.
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How to Play Backgammon? The first step in mastering it is to learn the board: A backgammon board is divided into two halves: Each half has 12 triangles which are called the points — 6 at the top and 6 at the bottom, for a total of 24 across the board.
The right half of the board is called the home board. The barrier between the two halves is called the jump bar. The left half is called the outer board.
The 3 Winning Outcomes Regular Win — when you bear off all your checkers and the opponent has at least one checker beared off.
Payouts are according to the basic stake and doubling cube. The Gammon — when you bear off all your checkers before your opponent has beared off any.
In this case, the payoff is doubled. The doubling also applies when the doubling dice was used to raise the stakes. The Backgammon — when you bear off all checkers before your opponent has beared off any, but there are also some of his checkers on your home board.
In this case, the basic stake is tripled. Backgammon Fun Facts B ackgammon is believed to be 5, years old. Some of the earliest written accounts date back to the Sanskrit literature of the 6 th century, when a Persian Physcian Burzoe was credited with the invention of the game.
One of the most famous Backgammon players is Tim Holland, who won the first world championship in in Vegas and has won more major tournaments than anyone in history.
Playboy owner Hugh Hefner was a passionate fan of the game. The Doubling Cube The doubling cube is a dice that sits on the right side of the board and has the numbers: Bearing Off The final object of a game of backgammon is to bear off your checkers.